Part-time Architect
Friday, August 27th, 2004Believe it or not, the planning of Trillian 3.0 began more than a year ago. While I was working on the final touches of the Whistler skin in Trillian Pro 2.0, we had also started studying and designing new features and possibilities for the next version.
As a part-time employee of Cerulean Studios and a full-time student of Rhode Island School of Design, I had to live my life 1.5 times more to be capable of both jobs, and it wasn’t easy. Architecture studios were highly demanding, but I would not lower my standards in the work of Cerulean Studios either.
It is not unusual to work on architecture in the morning and Trillian the whole night, or simply work on Trillian at school sometimes. Back in the days I would spend the whole weekend on skinning and drawing new stuffs. Don’t even talk about going down to party, and be a downright geek workaholic. However, working too much was no good. I lost too many friends as a result and I had no mood to work anymore. The time working on 3.0 coincided the time I took an architecture studio off last semester. This allowed me to change my working style and gave me a lot more time to try new things. I took time off going out and knowing new people, and it turned out that I was able to accomplish more work by being a happier person. (If you took time to read my personal blog, you know who they are
.) Such better mood was reflected in the design of the new icons, which I will talk about in the next blogs.
I am studying real Architecture, and it is slightly ironic or unusual that I am also working on ‘Architecture’ in Trillian… well, more like Software Architecture without the backend part. Sometimes I joked to Kevin that “Too bad you are hiring an architect to do design job… I don’t do pretty ornamental things. It has to be pretty with a reason, something functional.” In Trillian 3, I am more involved in the whole software rather than just the skin. Stay tuned as we finalize the software.
So, my job was not just about making logos, designing web site, making pretty skins and coding them, but also was about introducing or reorganizing new features, designing every single window and how each window relate to each other, and cleaning up all menus and buttons and lines to the most minute detail. Writing up proposals and stuff was very fun though time-consuming. But after all we would be very proud when we saw the feature actually being built and working.
Working in a small company like this is really great because Scott, Kevin and I could also easily get work done quickly by just sending IMs. One day Scott might have a brilliant idea and then Kevin would comment on how it would work in the backend and codes, and I would create a blueprint of what it would look like and how it would look to the user. Since I lived 150 (and some times 8000) miles away from Connecticut where the office is, Trillian is really the most indispensible tool for all of us to get an idea through.
Another amazing thing about working with Scott and Kevin is that we are highly synchronized in what we are thinking. That Scott could come up the exact same idea as I did at the exact same moment makes it very easy to communicate and get an idea through (although sometimes we will actually spend a whole week to fight over an idea, e.g. the Search bar). Whenever that happens, we’ll type “:D ^v
” to celebrate.
With such an excellent collaboration, I am very optimistic and confident about Trillian 3. It is clean, elegant, versatile and powerful. I walk outside and the whole sky is cerulean.









